They were based on real-world versions of cities, and some on real events such as the 1991 Oakland Firestorm, Hurricane Hugo 1989 in Charleston, South Carolina, the great 1993 flood in Davenport, Iowa, and many others. In the scenarios, the player must deal with the disaster and rebuild the city in order to win. The gameplay also includes sandbox modes and game scenarios. Depending on the time, the requirements of residents will change, and migration will increase. For example, nuclear power plants will not be available until 1954, the metro will be invented only in 1910, and nuclear fusion in general in 2050. According to the selected time, the mechanics will change in the game. When starting a new game, we choose a year from 1900 to 2100, from where we start. Budgetary and financial control is also much more complex, tax rates can be set individually for residential, commercial and industrial areas. Players can build roads, highways, bus stations, railways, subways, seaports, and airports. Deftly balance between aspects of the game to prevent declining public discontent and bankruptcy.Ĭompared to the 1st part, new types of objects have been added to SimCity 2000: prisons, schools, libraries, marinas, hospitals and 12 types of power plants. Great importance is attached to improving the quality of life of residents, maintaining a balance between different sectors and monitoring the ecological situation in the region. Develop residential and industrial areas, build infrastructure and collect taxes for the further development of the city. The goal of the game is to create an autonomous metropolis. Simcity 2000 - this is the 2nd part of the city-planning simulator, released back in 1993.
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